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Farming playbooks for juicing maps — waystone filters, tablet and atlas notes, and prep tips.
Follow Azmerian Wisps along your host route until they Possess packs, then kill those packs for Idols (Augments) while Abyss, Ritual, or Expedition prints the real currency. It is a layer-only Idol source rather than a main juice farm — do not session Wisps on their own expecting Divines.
Tablets
Mods
Atlas Passives
Finish the paycheck farm’s atlas, then add Wisp / Idol nodes — Idol chance is Those Who Hear, not Vivid spirit bias.
Prep
Copy the host farm’s waystone filter — Wisps have no separate regex.
Run order
Play the host route; let Wisps Possess packs before you delete the target.
Build for the host farm’s combat profile — Possessed packs can spike harder; filter Idols (Augments), not Druid Talismans.
Idol chance comes from Those Who Hear — Possessed Monsters have 50% increased chance to drop Idols, regardless of spirit type. Vivid Possessed drop Dexterity items instead; that is a separate possession reward, not the Idol path.
Prefer Faster (Azmeri Spirits have 50% increased Movement Speed) when chasing wisps on a dense host route. Take Stable if spirits dematerialise when you leave packs. Neither option raises Idol chance — path Those Who Hear for that.
Used
No waystone-economy juice floor — Idol atlas notable — Possessed Monsters have 50% increased chance to drop Idols (layer-only)
Vivid Possessed drop Dexterity items; Idol chance is Those Who Hear (Possessed +50% Idol chance) → patch notes
Vivid Possessed drops are Dexterity items — not the Idol chance path
Keystone pick Faster (50% Spirit MS) vs Stable (no dematerialise) — not Idol chance