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Farming playbooks for juicing maps — waystone filters, tablet and atlas notes, and prep tips.
Force Unstable Breach with tablets, finish the Stabilised hands and Hiveborn waves they spawn, then bank Hiveblood / Wombgifts to spend on the Genesis Tree — take Breeding Program → Signet once you are birthing rings. What sets it apart from clear-speed Breach Solo or Delirium Breach’s Grand Mirror fog is that the juice is raw Unstable density; catalysts here are Genesis Tree crafts, not floor drops.
Waystone filters
Tablets
Mods
Atlas Masters
Atlas Passives
Unstable / Hive density for Hiveblood and Wombgifts — Genesis Tree spends the bank; Breeding Program biases Signet for rings.
Prep
Pre-filter T15–16 for Item Rarity + Monster Effectiveness + Pack Size.
Run order
Chase Breach hands first; bank Hiveblood / Wombgifts for Genesis Tree crafts (Signet → rings when pathing Breeding Program).
Unstable Breach is a timed rare-density clear — finish hands and survive Stabilised spikes before juicing further.
Yes — since 0.5.1, Breach Monster density increases Breach monsters and stacks additively with Pack Size. Keep a Pack Size floor alongside Item Rarity and Monster Effectiveness. Stabilised rare tablets can still set rare spawns; that does not make Pack Size irrelevant for horde volume.
Budget runs three Breach tablets for density / rares you can finish. Socket Wraeclast on the juiced City setup when you can tank Stabilised rare spikes and Hiveborn waves — it trades (-10–20)% Breach Pack Size for +(2–5) Hiveborn waves, Unstable +120s collapse time, and +(2–5) rares when Stabilised. Skip it until clear speed and recovery hold the denser Unstable package.
Used
GGG 0.5.1: Breach Monster density stacks additively with Pack Size → patch notes
IR + Eff waystone floors still used; Pack Size tip carved out
GGG 0.5.0: catalysts solely from Genesis Tree; Breach kills drop Hiveblood / Wombgifts → patch notes
Density / Eff framing still used; catalysts-as-floor-paycheck tip carved out
Staff reference — hordes drop Hiveblood / Wombgifts for Genesis Tree
Rising Pyre is gone from the Breach Atlas tree (AtlasBreachNotable5 is Tear Open the Rift) — not clasped-hand density and not a current density notable → patch notes
Breach encounter / Genesis Tree framing; Rising Pyre density tip carved out (notable gone from Atlas)
PoE2 uses separate league Atlas Trees with questline point pools — not PoE1-style branches of one tree → patch notes
Separate league Atlas Trees / Breach Monastery quest points — kills PoE1 “league branches” tip
Unique Breach tablet — Pack Size tax + Unstable collapse / Stabilised rares / Hiveborn waves for juiced Hiveblood
Breach Monster density stacks additively with Pack Size
Catalysts no longer drop from monsters; Breach kills drop Hiveblood / Wombgifts